
The timeline widget should allow users to create video tracks and arrange them by setting a time offset and playback mode for each of them. A list of all animation takes of the selected object should now appear in the model animation section, and for each take the duration should be indicated as recorded in the file imported into Light Tracer Render. The animation tab has also been reworked, in order to provide users with a more convenient model of animation management. Light Tracer Render 2.5.0 should also offer new automation capabilities, allowing users to avoid repetitive tasks including rendering multiple static views of the same scene, rendering different models in the same environment, and rendering all animations of a single character. New settings for this feature should be in the environment tab, where users can select sky dome mode to reproject their environment on the upper hemisphere. This way the background should still look plausible after the rotation of the camera. The new release should, therefore, include an HDRI ground projection feature, which was developed to allow reprojecting the lower hemisphere of the spherical panorama onto the ground plane so that users can place their models on the ground instead of having them float in the middle of an environment map.

However, if users need to animate the camera or depth-of-field for realistic bokeh, the HDRI map might not work because it’s normally represented as a sphere of infinite radius.

Light Tracer Render explained that the HDRI environment is the easiest way to achieve real-life illumination and reflections, and thus is widely used in product visualisation.

The new release should include an HDRI ground projection feature, for more realistic renders, and real-life illumination and reflection. Light Tracer Render 2.5.0 has been released featuring improved animating models, animating camera, automation capabilities and ground projection of environment map.
